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1. [REQUEST] Militias, bonuses, loyalties. CCP, GIVE ME A GLANCE PLEASE! - in Feedback/Requests [original thread]
Too good of a thread to be on page 3 and ignored...
- by Gauder Berwyck - at 2013.06.21 07:54:00
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2. Wanted: Grenade modules - in Feedback/Requests [original thread]
Hi everyone! I just want to tell you about this awesome idea I have. We have modules for many many things, but one thing is missing for our grenade loving toons... So I want to present my wholly awesome ideas for grenade moduls, we sorely need th...
- by Gauder Berwyck - at 2013.03.04 14:00:00
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3. Alphabet tutorial for CCP - in Feedback/Requests [original thread]
I actually found out how the list is sorted the other day, never really gave it much thought before that. It's sorted by the date people created their account in Dust. So the higher on the list he is, the longer he has played Dust. But compared ...
- by Gauder Berwyck - at 2013.02.25 09:47:00
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4. Top 6 features that made MAG great, that also will fit in well in Dust. - in Feedback/Requests [original thread]
Also, the ease at which you could move around... Loved it. Going from MAG to KZ3 was the worst decision ever, I got so frustrated with the chunky and heavy movement in KZ3, I just abandoned the game after a little while. I guess MAG spoiled me. N...
- by Gauder Berwyck - at 2013.02.05 13:58:00
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5. Heavies drew the nerf straw - in Feedback/Requests [original thread]
Logi Bro wrote: Quote: [FEEDBACK] Re-adjusting heavy dropsuits Update: Balancing work on dropsuits are ongoing, and we will keep you posted with future updates on the results. Are you talking about this? I doubt they would bend heavies o...
- by Gauder Berwyck - at 2013.01.19 10:41:00
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6. Suggestion; Squad Leader Options / Skills / Buffs - in Feedback/Requests [original thread]
It's a little MAG inspired, but it worked there, why fix something that wasn't broke? I would also like to add: Make the mechanics for accessing these easier. One less button to press in a stressed situation is only positive!
- by Gauder Berwyck - at 2013.01.04 13:19:00
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7. Suggestion: Infiltration Game Mode - in Feedback/Requests [original thread]
I've said that a few more maps and game modes would make this game more fun for people. So I've been thinking about it, and would like to suggest a game mode so I'm not the whiner, but also actually offer some support for my ideas. I can't really...
- by Gauder Berwyck - at 2012.11.12 10:13:00
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8. Re-balancing Weapons for Versatility (Bringing Back the Breach) - in Feedback/Requests [original thread]
Great idea!
- by Gauder Berwyck - at 2012.10.10 16:06:00
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9. To CCP: Suggestion how to solve repair exploit (sans MCC repairs?) - in Feedback/Requests [original thread]
This is my suggestion to CCP to help them get rid of some of the boosting. 1) Any vehicle not damaged by enemy fire for the last minute or two doesn't give any WP/SP. and finally 2) You don't get WP/SP for repairing MCC. Relatively easy to progr...
- by Gauder Berwyck - at 2012.10.03 05:34:00
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10. CCP: Comment about this weekends corp battles - in Feedback/Requests [original thread]
Jimbeezy wrote: That's how corp battles are going to be in nullsec. If you don't have the numbers ready when the time comes I will end very badly. I don't have a problem with that, but when it's an event like this AND it's not my corporation...
- by Gauder Berwyck - at 2012.09.03 10:07:00
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11. CCP: Comment about this weekends corp battles - in Feedback/Requests [original thread]
I realize it is testing a beta, so I'm not gonna ***** about the execution of the event like a spoiled brat. But in the future, a corp battle in an event like this shouldn't start with 4v16! So yeah, if you do another event like this, please make...
- by Gauder Berwyck - at 2012.09.03 09:48:00
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12. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
Seconded... or probably tenthed or eleventhed.
- by Gauder Berwyck - at 2012.08.22 08:48:00
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13. Request: A better "decreasing SP" system - in Feedback/Requests [original thread]
Thanks for the feedback guys, now lets make CCP listen! My own ideas about this is definitely influenced by the famous K.I.S.S. principle and my own time from MAG. First off, I don't want to see passive SP gain being the main source of SP ga...
- by Gauder Berwyck - at 2012.08.02 07:59:00
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14. Request: A better "decreasing SP" system - in Feedback/Requests [original thread]
So yeah... you play for a couple of hours, and the SP gain has diminished from when you started. I don't have a problem with this exactly! Just some of the underlaying mechanics. First tho, let me explain just WHY I want/need/request a change in...
- by Gauder Berwyck - at 2012.08.01 08:28:00
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